public abstract class AAnimationObject3D extends BaseObject3D
| Constructor and Description |
|---|
AAnimationObject3D() |
AAnimationObject3D(SerializedObject3D ser) |
| Modifier and Type | Method and Description |
|---|---|
void |
addFrame(IAnimationFrame frame) |
int |
getCurrentFrame() |
int |
getFps() |
IAnimationFrame |
getFrame(int index) |
int |
getNumFrames() |
void |
pause() |
void |
play() |
void |
play(java.lang.String name) |
void |
play(java.lang.String name,
boolean loop) |
void |
setFps(int fps) |
void |
setFrames(java.util.Stack<IAnimationFrame> frames) |
void |
stop() |
accept, addChild, addLight, addTexture, clone, clone, compareTo, getChildAt, getChildByName, getDrawingMode, getGeometry, getLight, getLight, getMaterial, getModelMatrix, getName, getNumChildren, getPickingColor, getRenderChildrenAsBatch, getRotationMatrix, getTextureInfoList, isBlendingEnabled, isContainer, isContainer, isDepthMaskEnabled, isDepthTestEnabled, isDoubleSided, isForcedDepth, isInFrustum, isPartOfBatch, isTransparent, isVisible, reload, removeChild, render, render, setBlendFunc, setBlendingEnabled, setColor, setColor, setColor, setData, setData, setData, setDepthMaskEnabled, setDepthTestEnabled, setDoubleSided, setDrawingMode, setForcedDepth, setFrustumTest, setLight, setLights, setMaterial, setMaterial, setName, setPartOfBatch, setPickingColor, setRenderChildrenAsBatch, setScreenCoordinates, setShowBoundingVolume, setTransparent, setVisible, toSerializedObject3DgetOrientation, getPosition, getRotation, getRotX, getRotY, getRotZ, getScale, getScaleX, getScaleY, getScaleZ, getX, getY, getZ, rotateAround, rotateAround, setLookAt, setLookAt, setOrientation, setOrientation, setPosition, setPosition, setRotation, setRotation, setRotX, setRotY, setRotZ, setScale, setScale, setScale, setScaleX, setScaleY, setScaleZ, setX, setY, setZpublic AAnimationObject3D()
public AAnimationObject3D(SerializedObject3D ser)
public int getCurrentFrame()
public void addFrame(IAnimationFrame frame)
public int getNumFrames()
public IAnimationFrame getFrame(int index)
public void setFrames(java.util.Stack<IAnimationFrame> frames)
public void play()
public void play(java.lang.String name)
public void play(java.lang.String name,
boolean loop)
public void stop()
public void pause()
public int getFps()
public void setFps(int fps)