public class VertexAnimationObject3D extends AAnimationObject3D
| Constructor and Description |
|---|
VertexAnimationObject3D() |
VertexAnimationObject3D(SerializedObject3D ser) |
| Modifier and Type | Method and Description |
|---|---|
void |
preRender()
Executed before the rendering process starts
|
void |
reload()
The reload method is called whenever the OpenGL context needs to be re-created.
|
addFrame, getCurrentFrame, getFps, getFrame, getNumFrames, pause, play, play, play, setFps, setFrames, stopaccept, addChild, addLight, addTexture, clone, clone, compareTo, getChildAt, getChildByName, getDrawingMode, getGeometry, getLight, getLight, getMaterial, getModelMatrix, getName, getNumChildren, getPickingColor, getRenderChildrenAsBatch, getRotationMatrix, getTextureInfoList, isBlendingEnabled, isContainer, isContainer, isDepthMaskEnabled, isDepthTestEnabled, isDoubleSided, isForcedDepth, isInFrustum, isPartOfBatch, isTransparent, isVisible, removeChild, render, render, setBlendFunc, setBlendingEnabled, setColor, setColor, setColor, setData, setData, setData, setDepthMaskEnabled, setDepthTestEnabled, setDoubleSided, setDrawingMode, setForcedDepth, setFrustumTest, setLight, setLights, setMaterial, setMaterial, setName, setPartOfBatch, setPickingColor, setRenderChildrenAsBatch, setScreenCoordinates, setShowBoundingVolume, setTransparent, setVisible, toSerializedObject3DgetOrientation, getPosition, getRotation, getRotX, getRotY, getRotZ, getScale, getScaleX, getScaleY, getScaleZ, getX, getY, getZ, rotateAround, rotateAround, setLookAt, setLookAt, setOrientation, setOrientation, setPosition, setPosition, setRotation, setRotation, setRotX, setRotY, setRotZ, setScale, setScale, setScale, setScaleX, setScaleY, setScaleZ, setX, setY, setZpublic VertexAnimationObject3D()
public VertexAnimationObject3D(SerializedObject3D ser)
public void preRender()
BaseObject3Dpublic void reload()
BaseObject3Dreload in class BaseObject3D