public class BumpmapPhongMaterial extends PhongMaterial
M_FOG_FRAGMENT_CALC, M_FOG_FRAGMENT_COLOR, M_FOG_FRAGMENT_VARS, M_FOG_VERTEX_DEPTH, M_FOG_VERTEX_VARS| Constructor and Description |
|---|
BumpmapPhongMaterial() |
BumpmapPhongMaterial(boolean isAnimated) |
| Modifier and Type | Method and Description |
|---|---|
void |
setShaders(java.lang.String vertexShader,
java.lang.String fragmentShader) |
setShininess, setSpecularColor, setSpecularColor, setSpecularColor, setSpecularColor, useProgramsetAmbientColor, setAmbientColor, setAmbientColor, setAmbientColor, setAmbientIntensity, setAmbientIntensity, setAmbientIntensity, setCamera, setFogColor, setFogEnabled, setFogFar, setFogNear, setLightParams, setLights, setModelMatrixaddTexture, addTexture, addTexture, bindTextures, copyTexturesTo, getModelViewMatrix, getTextureInfoList, getUseColor, reload, setColors, setInterpolation, setMVPMatrix, setNextFrameNormals, setNextFrameVertices, setNormals, setShaders, setTextureCoords, setTextureCoords, setUseColor, setVertices, setViewMatrix, toString, unbindTextures, unloadpublic BumpmapPhongMaterial()
public BumpmapPhongMaterial(boolean isAnimated)
public void setShaders(java.lang.String vertexShader,
java.lang.String fragmentShader)
setShaders in class PhongMaterial