public class DiffuseMaterial extends AAdvancedMaterial
M_FOG_FRAGMENT_CALC, M_FOG_FRAGMENT_COLOR, M_FOG_FRAGMENT_VARS, M_FOG_VERTEX_DEPTH, M_FOG_VERTEX_VARS| Constructor and Description |
|---|
DiffuseMaterial() |
DiffuseMaterial(boolean isAnimated) |
DiffuseMaterial(java.lang.String vertexShader,
java.lang.String fragmentShader) |
DiffuseMaterial(java.lang.String vertexShader,
java.lang.String fragmentShader,
boolean isAnimated) |
| Modifier and Type | Method and Description |
|---|---|
void |
setShaders(java.lang.String vertexShader,
java.lang.String fragmentShader) |
setAmbientColor, setAmbientColor, setAmbientColor, setAmbientColor, setAmbientIntensity, setAmbientIntensity, setAmbientIntensity, setCamera, setFogColor, setFogEnabled, setFogFar, setFogNear, setLightParams, setLights, setModelMatrix, useProgramaddTexture, addTexture, addTexture, bindTextures, copyTexturesTo, getModelViewMatrix, getTextureInfoList, getUseColor, reload, setColors, setInterpolation, setMVPMatrix, setNextFrameNormals, setNextFrameVertices, setNormals, setShaders, setTextureCoords, setTextureCoords, setUseColor, setVertices, setViewMatrix, toString, unbindTextures, unloadpublic DiffuseMaterial()
public DiffuseMaterial(java.lang.String vertexShader,
java.lang.String fragmentShader,
boolean isAnimated)
public DiffuseMaterial(boolean isAnimated)
public DiffuseMaterial(java.lang.String vertexShader,
java.lang.String fragmentShader)
public void setShaders(java.lang.String vertexShader,
java.lang.String fragmentShader)
setShaders in class AAdvancedMaterial