Generování a vizualizace 3D modelů rostlin v programu Blender
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| dc.contributor.advisor |
Pokorný, Pavel
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| dc.contributor.author |
Kompas, Martin
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| dc.date.accessioned |
2025-12-10T23:09:55Z |
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| dc.date.available |
2025-12-10T23:09:55Z |
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| dc.date.issued |
2024-10-27 |
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| dc.identifier |
Elektronický archiv Knihovny UTB |
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| dc.identifier.uri |
http://hdl.handle.net/10563/57872
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| dc.description.abstract |
Táto bakalárska práca sa venuje generovaniu a vizualizácii 3D modelov rastlín v Blenderi pomocou Geometry Nodes a Pythonu. Cieľom je vytvoriť automatizovaný proces generovania realistických rastlinných modelov na základe analýzy 2D obrázkov. Najprv sa preskúmajú možnosti generovania 3D objektov a použitia Geometry Nodes na ich úpravu. Potom vznikne Python skript na detekciu častí rastlín (kvety, listy) z 2D snímok pomocou počítačového videnia, na základe ktorých sa v Blenderi automaticky vytvoria 3D modely. Ďalej sa implementuje systém na zoskupovanie rastlín do scén (lúky, záhrady) s využitím Geometry Nodes na distribúciu a variabilitu. Nakoniec vznikne používateľské rozhranie na nastavenie parametrov generovania prostredia. Výsledkom bude funkčný systém na tvorbu 3D rastlinných modelov s interaktívnym ovládaním, vhodný pre počítačovú grafiku, hry alebo simulácie prírody. |
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| dc.format |
71 |
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| dc.language.iso |
sk |
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| dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
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| dc.rights |
Bez omezení |
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| dc.subject |
Procedurálne generovanie
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cs |
| dc.subject |
Geometry Nodes
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cs |
| dc.subject |
Blender
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cs |
| dc.subject |
rastliny
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cs |
| dc.subject |
modul
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cs |
| dc.subject |
Procedural generation
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en |
| dc.subject |
Geometry Nodes
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en |
| dc.subject |
Blender
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en |
| dc.subject |
plants
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en |
| dc.subject |
module
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en |
| dc.title |
Generování a vizualizace 3D modelů rostlin v programu Blender |
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| dc.title.alternative |
Generating and Visualization of 3D Plant Models in Blender |
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| dc.type |
bakalářská práce |
cs |
| dc.contributor.referee |
Drofová, Irena |
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| dc.date.accepted |
2025-06-16 |
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| dc.description.abstract-translated |
This bachelor's thesis focuses on the generation and visualization of 3D plant models in Blender using Geometry Nodes and Python. The goal is to create an automated process for generating realistic plant models based on the analysis of 2D images. First, the possibilities of generating 3D objects and using Geometry Nodes for their modification will be explored. Then, a Python script will be developed to detect plant parts (flowers, leaves) from 2D images using computer vision, based on which corresponding 3D models will be automatically created in Blender. Next, a system will be implemented to group the generated plant models into scenes (meadows, gardens) using Geometry Nodes for distribution and variability. Finally, a user interface will be developed to control the parameters of the environment generation. The result will be a functional system for creating 3D plant models with interactive control, suitable for computer graphics, games, or natural environment simulations. |
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| dc.description.department |
Ústav informatiky a umělé inteligence |
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| dc.thesis.degree-discipline |
Softwarové inženýrství |
cs |
| dc.thesis.degree-discipline |
Software Engineering |
en |
| dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta aplikované informatiky |
cs |
| dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Applied Informatics |
en |
| dc.thesis.degree-name |
Bc. |
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| dc.thesis.degree-program |
Softwarové inženýrství |
cs |
| dc.thesis.degree-program |
Software Engineering |
en |
| dc.identifier.stag |
70335
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| dc.date.submitted |
2025-06-02 |
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